// pine_forest0.c 松林
// Last Modified by winder on Aug. 18 2002

inherit ROOM;


void create()
{
	set("short", "松林");
	set("long", @LONG
这是松林深处，暗无天日，朦胧中只感觉到左右前后到处都是树影。
地上有一两个死人骷髅，发着绿荧荧的磷光。你惊骇之间，一脚踩在钢
针般的松针上！
LONG
	);
	
	if (random(2)) 
		set("objects", ([ __DIR__"obj/pine" : 1]));
	else 	                        	
		set("objects", ([ __DIR__"obj/songguo" : 1]));
	
	set("exits", ([
		"south" : __DIR__"pine_road1",
		"north" : __DIR__"pine_forest"+(2+random(4)),
	]));
	set("outdoors", "wudang");
	setup();
}


void init()
{
	object me = this_player();
	
	if ( !objectp(me->query_temp("armor/boots")) )
		me->receive_damage("qi", 10, "被松针扎死了");  
}

